An undo button
Because a puzzle game should let you think. Change your mind without losing the board or spending anything.
200 levels across ten chapters, a daily board shared by every player, an endless tower run — and an undo button, because a puzzle game should let you think.
Free. Plays offline. No account, no sign-in, no in-app purchases.
Most match-3 games are built to interrupt you. This one is built to be played.
Because a puzzle game should let you think. Change your mind without losing the board or spending anything.
Lose a level and the solver replays it to tell you whether it was still winnable, and which move you missed. Sometimes the honest answer is "that board was gone" - and it says that too.
Long chains charge the Clash meter. Fill it and Overdrive doubles your score for five moves while the soundtrack switches gear.
From level 101, fail a board and your previous attempt plays alongside you next time, so you can see exactly which move to change.
From level 101, every board has three layers: clear it, meet its mastery challenge, then finish it within par - the move count the game's own solver needed on that exact board. None of them gates progress.
The whole game runs without a connection. Nothing to sign into, no account, no server. Your progress stays on your device.
Real captures from the game, not mock-ups.
Every mode runs on the same board rules. Only the shell around them changes.
The first five chapters teach what the board is; the second five teach what it does while you are working on it. Every level is built on a tuned difficulty curve and balance-tested by a solver that plays all 200 of them before they ship.
A single seeded board, identical for every player in the world, with a par score to beat and a streak to keep. Mutators bend the rules some days.
Climb until you fail. Between floors you pick one relic from three, and you can raise your stake to multiply the payout you are risking.
Clear it in N moves. Every puzzle is searched for and proved solvable by the solver before it ever reaches the app, so there is always a way.
A short code carries the board seed and your move list. Your friend plays the same board and tries to beat your score - and can watch your run back through the real animations.
Built from the late chapters with a mutator on top, and the same for every player that week. Opens once you reach level 101.
One board from each late chapter, back to back, each two moves tighter than the last, with no restart between them. Opens after level 200.
The first hundred levels teach what the board is. The second hundred teach what it does while you are working on it — and everything it is about to do is shown a move before it happens.
Clear level 200 and two more things open: the Gauntlet, and a Mastery Map that scores seven skills from what you actually did rather than how far you got.
Match longer, get more. Swap two specials together and they fuse into something bigger — the Combo Lab in the game demonstrates every fusion on a live board.
The daily board, the tower and the weekly Nightmare bend the rules.
All of these are in the main settings list, switched on in one tap. None of them are buried.
A match-3 puzzle game with an undo button, a daily board shared by every player, an endless tower run and 200 levels across ten chapters. Free on Android.